Game Grid has officially revamped Brewsday Tuesday just in time for a new Standard season. Beginning on April 16, our Standard Tuesday night event allows for infinite Sideboard cards. This implies multiple scenarios, probably the most prominent prospect being you can change decks between games one, two, and three. This also means that you can bring a true transformational Sideboard, giving you the option to switch your deck into however many different builds you would like at your disposal.
The purpose of this is to encourage creative thinking, building decks outside the box and having to consider what decks might be popular in this type of format. Lucky for us, some great brews were had this Tuesday, and we were able to snag a deck list as well as some notes from their creators, and today we’re going to be talking about the first lists from Brewsday Tuesday.
The purpose of this deck, and the driving force behind Reading’s madness to create this monstrosity, isto play Storm in Standard, simultaneously dealing 7,000+ damage in a single turn. Step one with this deck is always going to be Operation: Find Thousand-Year Storm. This can be achieved through the 19 cantrips that the deck features.
Once a Thousand-Year Storm has been found and its boots have touched down onto the battlefield, you gotta prime it with a cheap spell. This usually will be an Opt or Revitalize, and is simply to get the Storm Count up to one. After this, you generate mana and card advantage from casting and copying a Pirate’s Pillage. Moving on, you can buy back any necessary cards from your graveyard via Flood of Recollection. Once proper Storm Count has been reached, there are three different ways you can win; Heroic Reinforcements (which requires a Storm Count of four), Lightning Strike (which requires a Storm Count of six), and Shock (which requires a Storm Count of nine).
Reading was kind enough to leave a few tips on the deck, using treasures to count Storm in paper, and urging to stay below a Storm Count of 20 on Arena, or else your client may crash, but in general, decking yourself is a real concern that you should have when Storming off.
Nightmare match ups for this deck include Mono Blue Tempo, as an aggressive deck with counterspells will often spell the end for this brew. Reading mentioned interest in Ral, Storm Conduit with the release of War of the Spark, being a win condition as well as support to start the engine.
Dom has one need and one need only. Take all of the turns. Dom decided to bring a version of Simic Nexus that was rather light on win conditions. His reasoning behind this was nothing more than a mad man’s mind games. His goal was never to beat his opponent’s deck, only to beat his opponent. We have here a turbo-fog deck with the classic Wilderness Reclamation and Nexus of Fate package.
For the uninitiated, the goal with this deck is to set up your late game as much as you can in the early turns, casting Opt, Search for Azcanta, and Growth Spiral, then landing a Wilderness Reclamation in order to allow you to tap out on your turn without the fear of not having permission on your opponent’s turn.
From here you’re generally going to be generating card advantage on your turn and then casting a fog effect in Root Snare on your opponent’s turn in order to survive until you can begin chaining Nexus of Fate. After you feel you’ve had your fill, you can land a win condition in a Murmuring Mystic, or one extremely large Hydroid Krasis. Eventually, especially if your Hydroid Krasis is particularly large, the only cards left in your deck are going to be Nexus of Fate, meaning you have officially taken all of the turns.
Dom mentioned some of his nightmare matchups include control decks, as well as any black discard decks, including any deck playing Unmoored Ego. The creature decks are the only real reason this deck can survive, so I can only imagine what the control and Thousand-Year Storm matchup is like.
Dom mentioned that once War of the Spark is release he plans on changing the Sideboard to include more potent threats in Carnage Tyrant, Biogenic Ooze, and Nezahal for the control decks.
While neither of these competitors brought SIdeboard with more than 15 cards, I feel that still speaks volumes to the spirit we’re driving for. Brewsday Tuesday can be with us all week long, so long as we always keep the spirit of eternally brewing in our hearts. This is only week one, and had I found out about this earlier than the day of the event, I would have prepared something for it, but stay tuned to see what brews may come yet, especially with War of the Spark just on the horizon.