Brewing Enchantress in Pioneer

This spoiler season, like many before it, is ripe for the brewin’. There are Enchantments, Satyrs, Mill, and if you can even believe it, more Mono-Green shenanigans to fool around with. Spoiler season is coming to a close now and it’s time to start prepping for those week one brews, the first of which for me is going to be none other than Green/White Enchantress.

Enchantress is a deck that I’ve been wanting to be good in Pioneer for a little while now. Going into this spoiler season, I was very hopeful that we would get some good Enchantment support, and I got exactly what I was looking for.


What I’m most excited about is the rounded out versatility Enchantress has received. Eidolon of Obstruction and Destiny Spinner aren’t nuts on their own, but they provide very good counters to certain play strategies, namely control. Being able to make your enchantments un-interactable and putting a real cost on Planeswalker abilities should not be underestimated. 

Dryad of the Ilysian Grove is good, but it’s absurd when mixed with Courser of Kruphix. You will never draw a land again while simultaneously hitting every land drop, and even ramping and gaining you life. Not to mention having two 2/4s in play can brick wall aggro decks enough to get too far ahead on life total for them to have a chance at bringing the game back into their field.

Idyllic Tutor was a shock for me. It’s not an absurd card, but it is extremely versatile and acts as an amazing support option. It allows us to take the deck into a couple of different directions if we would like to, with the option to become a toolbox deck.

Finally, Calix, Destiny’s Hand. In terms of design, he is quite boring and similar to Planeswalkers of the past. He has a plus ability that is card advantage, a minus ability that is removal, and an ultimate ability that situationally wins the game. I’m not saying Calix is bad, just boring. He is very much so a welcome addition to our deck, giving us a recurring value engine that can carry the deck when we’re stumbling. And now, for the deck.

Green/White Enchantress

I ended up on this for my first draft. I went for the midrange/ value game plan for the main, with the sideboard toolbox plan. My main reasoning was this build gives us a solid game plan with incremental value that can snowball and get out of control quite quickly, without relying on the ability to counter whatever game plan the opponent is on. This build has removal and card advantage engines built in with the enchantment theme, giving strong synergies across the board.

As previously mentioned, Dryad of the Ilysian Grove and Courser of Kruphix are an absurd duo. When you factor in Fabled Passage and Calix, our ability to filter through our deck to find what we need becomes all too easy.

Our removal suite is quite nice as they are all enchantments that exile nonland permanents. This means that there will be live targets for them in basically every match up.

Destiny Spinner’s slot was in contention with Nyx-Fleece Ram, as I needed an additional two mana spell. I decided on Destiny Spinner as we have life gain through Herald of the Pantheon and Courser of Kruphix, and Destiny Spinner also provides us with a mana dump in the late game, which is where the deck will be thriving.

Archetype of Endurance and Starfield of Nyx are our end game. Starfield of Nyx can be kind of sketchy, as it makes our game plan even more fragile, as this deck is extremely weak to board wipes. It’s the reason I’m playing Heroic Intervention in the side, but a well timed board wipe will spell death for this deck. The deck is extremely resilient to targeted removal and counter magic, but absolutely falters in its weakness to the wiping of boards.

The sideboard is a little weird due to its nature of being a toolbox board, but it works. It has the tools to become too resilient for control to take care of, too pillow-forted with life gain for aggro to get underneath, and generates too much value for midrange to handle. So post board we have an answer for nearly anything the game can throw at us, our biggest fear being ramp, as we have almost no way to stop an Ugin from wiping our board. Once the Ugin has landed, we can deal with it, however it will most likely get a loyalty ability off before we do.

All in all, I am very excited to try this deck out. Like I said before, I’ve been wanting Enchantress to be a thing for a while now, and finally I feel it will have the legs to compete.

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